Design patterns

Fate Points

Games
Fate Core Fate Accelerated
Game families
Fate

Summary

Fate Points are a player-controlled resource that can be spent to gain mechanical advantages, influence the narrative, or invoke character aspects. They are earned by accepting complications and spent to improve outcomes or assert narrative control.

Design Purpose

Fate Points connect character identity to mechanical effectiveness, rewarding players for embracing dramatic complications and character flaws.

Problems Solved

Core Loop

Players earn Fate Points when their aspects create problems or complications. They spend Fate Points to invoke aspects for bonuses, rerolls, or narrative permissions.

Player Decision

Is this advantage worth spending a limited resource, or should I save it for a more important moment?

Narrative Effect

Fate Points encourage players to actively engage with their character's strengths, weaknesses, and personal story. Characters become more effective when their flaws create drama.

Strengths

Weaknesses

Variations

Examples

Pattern Definition

A Renewable Narrative Currency is a resource that players earn by engaging with narrative complications and spend to gain mechanical advantages or influence the story.